“Embark on a journey with Exteriors, an immersive game that delves into the challenges of outward appearance verses inward reality, and the societal scrutiny that accompanies it. Through the art of metaphorical and environmental storytelling, players navigate the small world around them from the unique perspective of a woman. Engaging in tasks and deciphering subtle commentary from non-player characters, Exteriors guides players through a subtle narrative that explores the nuanced landscape of feminine trauma, addressing the complexities of existence when one doesn't conform to societal norms, no matter how hard they try.”
“Exteriors” Was a piece originally conceptualised by myself, and was brought to life by a team of 12 students throughout 12 part-time weeks. Although it was originally planned for an assignment as a part of our course, The game grew traction online and within a few weeks we had gained the eyes of industry professionals. Eventually, I organised an event at the Razer Store in Soho, London, and invited loads of people to come down and try the beta release.
“Exteriors” Is planned for a early 2024 release.
In Circuit Breaker, you take command of a rogue AI inside the cyberspace of a computer, an AI with a mission. You need to get your hands on files, hidden and deeply encrypted. To you, quickly parsing through directories and hijacking process threads, looks to us like parkour; wall-running, sliding, blocking attacks and solving platforming puzzles.
However, you're not alone in there. There's someone on the outside watching your every move, and the system itself will engage its security systems if it detects a change - it's your fundamental purpose to get those files and get out, undetected and unharmed. Maybe along the way, you'll learn how you came to be, why you exist, and what those files really contain…
Circuit Breaker is a Parkour Action Adventure game taking inspiration from successful franchises such as Cyberpunk 2077, The Matrix and Mirror’s Edge. This genre and theme combination establishes the foundational elements of the game, defining the player's experience through innovative movement mechanics and an immersive world all set within the circuits of a computer.
Click here to see the dev blog
the lens that wanders
and the life inbetween
“Mother said It snowed throughout the entirety of her labour. The first time she’d ever seen snow, since moving to uptown Tokyo. How especially strange to snow so late into the year. The entire nine hours ,without pause, the force of the wind blew blanket upon blanket over the whole city. The first time I saw snow was the first time I saw the world. And as soon as I was born, she said, it stopped.”
“The lens that wanders” Is currently in pre-production, and will be produced primarily by women. More details to be expected Mid-2024.